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Tag: games

Science is no game … or is it?

  Science is no game… or is it? Kellian Adams from Green Door Labs shares three games that contribute to scientific research. I admit it: I was not a science nerd when I was a kid. I was an artsy nerd and in fact, I was a little scared of Math and Science. But we live in a different world now where science is accessible to artsy kids in ways that I never imagined. Now, as a game designer, art and science collide in my world every day and I’m amazed by how scientific research actually makes for GREAT (and beautiful) games. The exciting thing about science games is that they can be used to gather and interpret real data for scientific research so there’s this sense of playing with a purpose. There have been new supernovas named, new proteins discovered and new epidemiological patterns uncovered all thanks to people’s… Read More

A Colorful Conundrum

For some people, solving a Rubik’s Cube takes no time at all. But for many, cracking the puzzle presents a real test. Getting all the colored squares to line up in the right order, let alone doing it quickly, is a head-scratching, mind-bending challenge. The cube was invented in 1974 by Erno Rubik, a Hungarian sculptor and architect. Some of the characteristics of 3-D objects troubled Rubik: he wanted to visualize how their parts could move independently, while keeping the larger object intact. As a way to play with this property, Rubik invented the cube as a learning tool rather than a puzzle. Realizing the model’s potential after scrambling it and finding himself stumped, Rubik first patented the game in 1975 as the Buvuos Kocka, or “Magic Cube.” In 1980, the toy hit the international scene when it appeared at fairs in London, Paris and New York. By 2009, the… Read More